![]() So, once you’ve got it done, there will probably be some things you haven’t done yet.” “But it’s really a play-at-your-own-pace game. “If you want to follow the goal, Will really guide you about all the things that you can do in the game,” he said. Timo said that while the game has an overarching story for those who want that type of experience, they also want the game to be fun to play after that point. It’s worth noting that the game has a day-and-night cycle in which the villagers will also go about their daily routine, although it’s not real-time, which can make Roots of Pacha easier to pick up and play in less time. In my demo, I set up a campfire outside and one of the villagers immediately went to it and started cooking something. Some items can also be interacted with by villagers. The current level of customization includes features like changing floors and lighting fixtures, but isn’t granular at the level that some players want. The number of items currently available isn’t particularly large compared to something like Animal Crossing, but there are plans to expand on it over time, I was told. For example, you can customize your home and village, and place furniture and objects everywhere. Because how could there not be?) Most of the activities I saw in-game were designed with low-key gaming in mind. The game doesn’t seem particularly interested in exploring the inter-human violence that existed during that era, so don’t expect any combat, or even hunting (though surprisingly the included fishing minigame does exist). “We also want to balance the stories with the non-romance-worthy, because we want to make everyone in the clan feel important and have a sense of community,” he said. Timo said it’s not the main focus of the interactions you have with other characters, but the option exists for those who want it. On top of each character’s own unique dialogue, Roots of Pacha currently has 10 romancing characters for those who enjoy the dating and relationship elements that are often present in life sims. “We plan to expand it” Where you can go to those other villages too,” Timo said. Some characters are from other clans around the area, with whom the player will have opportunities to interact and trade as the wider story develops. The game currently has about 40 characters that can be interacted with, of whom about 30 can live in your village. Perhaps the biggest surprise for me with this game was how much work it takes to craft the characters in the world. “The main character discovers and develops a lot of things, so that’s also where the thought system comes from.” It’s fictional, but it’s based on real facts from the Stone Age,” Timo said. “My favorite book is called The Clan of the Cave Bear. In other words, there’s more to Roots of Pacha than just farming, though Timo was clear to emphasize that the game is less interested in imitation than in expressing the progress of human society. These turn out to be quests that can lead you to exploring nearby areas, cleaning up, and trading for resources, crafting, and more. This is what Timo has dubbed the Idea System, through which villagers in the player’s clan suggest potential new avenues for innovation. And while farming is certainly a part of that – as well as inventing various pieces of equipment to do so – it also includes things like developing culture, art, and even religion as part of a developing society. From this starting point, players will “help your clan develop the ideas that shape humanity” through several epochs of history, through the Iron Age. The game tasks players with building a clan of villagers at the beginning of human innovation, when very little equipment even existed. Importantly, the roots of Pacha’s unique time period seem to play more of a role in how the game is played, rather than just dressing. ![]() ![]() During a recent gameplay demo at Summer Game Fest, I had the chance to chat with Soda Den co-founder and lead developer Timo Dadoni about what his upcoming game is trying to achieve. Whenever a new farming-themed game hits the market, the big question that always pops up is, what does this game bring to the table that hasn’t already been done by the jugglers of Stardew Valley? At times the most obvious difference between games in this genre is the setting, and Peach Roots - an upcoming farming game/village maker from indie developer Soda Den - is differentiating itself by going all the way back to the Stone Age.
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